diff --git a/common.en_GB.po b/common.en_GB.po
index 8822b6832..ff758f3a9 100644
--- a/common.en_GB.po
+++ b/common.en_GB.po
@@ -713,7 +713,7 @@ msgstr "Number of kills minus suicides"
 
 #: qcsrc/client/hud/panel/scoreboard.qc:143
 msgid "SCO^frags"
-msgstr "frags"
+msgstr "snuffs"
 
 #: qcsrc/client/hud/panel/scoreboard.qc:144
 msgid "Number of generators destroyed"
@@ -1718,7 +1718,7 @@ msgid ""
 "be picked up again."
 msgstr ""
 "%s is a simple free-for-all fight to the death, where everyone plays against "
-"everyone else, and the winner is the one with the most points. When fragged, "
+"everyone else, and the winner is the one with the most points. When snuffed, "
 "you respawn with only the starter weapons, so any you collected will have to "
 "be picked up again."
 
@@ -1727,8 +1727,8 @@ msgid ""
 "Scoring is quite simple, fragging an opponent adds one to your score, and "
 "fragging yourself subtracts one."
 msgstr ""
-"Scoring is quite simple, fragging an opponent adds one to your score, and "
-"fragging yourself subtracts one."
+"Scoring is quite simple, snuffing an opponent adds one to your score, and "
+"snuffing yourself subtracts one."
 
 #: qcsrc/common/gametypes/gametype/deathmatch/deathmatch.qc:14
 #, c-format
@@ -1747,7 +1747,7 @@ msgstr "Deathmatch"
 
 #: qcsrc/common/gametypes/gametype/deathmatch/deathmatch.qh:8
 msgid "Score as many frags as you can"
-msgstr "Score as many frags as you can"
+msgstr "Score as many snuffs as you can"
 
 #: qcsrc/common/gametypes/gametype/domination/domination.qc:8
 #, c-format
@@ -1775,7 +1775,7 @@ msgid ""
 "Scoring is a combination of frags and score automatically generated by any "
 "control points held by your team every few seconds."
 msgstr ""
-"Scoring is a combination of frags and score automatically generated by any "
+"Scoring is a combination of snuffs and score automatically generated by any "
 "control points held by your team every few seconds."
 
 #: qcsrc/common/gametypes/gametype/domination/domination.qh:11
@@ -1824,9 +1824,9 @@ msgid ""
 "health, so it is a good opportunity to search the map for them to pick up an "
 "easy frag and continue your streak."
 msgstr ""
-"Once you frag your opponent, they will spawn with few weapons and limited "
+"Once you snuff your opponent, they will spawn with few weapons and limited "
 "health, so it is a good opportunity to search the map for them to pick up an "
-"easy frag and continue your streak."
+"easy snuff and continue your streak."
 
 #: qcsrc/common/gametypes/gametype/duel/duel.qc:17
 #, c-format
@@ -1853,7 +1853,7 @@ msgid ""
 "need to be unfrozen to re-enter the round. The round ends when all players "
 "from all opposing teams are frozen, scoring the remaining team a point."
 msgstr ""
-"%s is a round-based teamplay gametype where fragged players are frozen and "
+"%s is a round-based teamplay gametype where snuffed players are frozen and "
 "need to be unfrozen to re-enter the round. The round ends when all players "
 "from all opposing teams are frozen, scoring the remaining team a point."
 
@@ -1917,8 +1917,8 @@ msgid ""
 "match."
 msgstr ""
 "%s is a unique gametype played in rounds where a herd of monsters spawn all "
-"around the map and players must try to frag as many as possible. Since "
-"players can't damage each other, they instead fight to steal monster frags "
+"around the map and players must try to snuff as many as possible. Since "
+"players can't damage each other, they instead fight to steal monster snuffs "
 "from each other. The player who frags the most monsters overall wins the "
 "match."
 
@@ -1926,7 +1926,7 @@ msgstr ""
 msgid ""
 "A round ends when either all monsters are fragged, or after a time limit."
 msgstr ""
-"A round ends when either all monsters are fragged, or after a time limit."
+"A round ends when either all monsters are snuffed, or after a time limit."
 
 #: qcsrc/common/gametypes/gametype/invasion/invasion.qh:8
 msgid "Invasion"
@@ -1951,8 +1951,8 @@ msgid ""
 "when you frag the ball carrier. The first player to reach the score limit "
 "will win the match."
 msgstr ""
-"Your score increases when you frag someone while you're holding a ball and "
-"when you frag the ball carrier. The first player to reach the score limit "
+"Your score increases when you snuff someone while you're holding a ball and "
+"when you snuff the ball carrier. The first player to reach the score limit "
 "will win the match."
 
 #: qcsrc/common/gametypes/gametype/keepaway/keepaway.qc:13
@@ -1961,7 +1961,7 @@ msgid ""
 "anyone is able to pick it up. If nobody picks it up after some time it will "
 "get bored and teleport itself elsewhere."
 msgstr ""
-"When the ball carrier is fragged, the ball will drop to the ground and "
+"When the ball carrier is snuffed, the ball will drop to the ground and "
 "anyone is able to pick it up. If nobody picks it up after some time it will "
 "get bored and teleport itself elsewhere."
 
@@ -1971,7 +1971,7 @@ msgid ""
 "%s rewards good fragging but also good movement, since the better you can "
 "evade attacks, the longer you can keep the ball."
 msgstr ""
-"%s rewards good fragging but also good movement, since the better you can "
+"%s rewards good snuffing but also good movement, since the better you can "
 "evade attacks, the longer you can keep the ball."
 
 #: qcsrc/common/gametypes/gametype/keepaway/keepaway.qh:11
@@ -2005,7 +2005,7 @@ msgid ""
 "other enemies."
 msgstr ""
 "Scoring in %s is quite complicated, involving a mix of gathering all keys, "
-"points for collecting a key, fragging an enemy key carrier and fragging "
+"points for collecting a key, snuffing an enemy key carrier and snuffing "
 "other enemies."
 
 #: qcsrc/common/gametypes/gametype/keyhunt/keyhunt.qc:13
@@ -2096,8 +2096,8 @@ msgid ""
 "if possible. Points are deducted when you walk into hazards, but not when "
 "you do movement tricks like blaster jumping since self damage is disabled."
 msgstr ""
-"It shines in its unique handling of scoring, accounting for both frags but "
-"also damage dealt. This means that if you almost frag a player you will "
+"It shines in its unique handling of scoring, accounting for both snuffs but "
+"also damage dealt. This means that if you almost snuff a player you will "
 "still be rewarded with points, but dealing the final blow is always better "
 "if possible. Points are deducted when you walk into hazards, but not when "
 "you do movement tricks like blaster jumping since self damage is disabled."
@@ -2118,7 +2118,7 @@ msgstr "This gametype is often seen as a more newbie-friendly version of %s."
 
 #: qcsrc/common/gametypes/gametype/mayhem/mayhem.qh:10
 msgid "Compete for the most damage dealt and frags in this chaotic mayhem"
-msgstr "Compete for the most damage dealt and frags in this chaotic mayhem"
+msgstr "Compete for the most damage dealt and snuffs in this chaotic mayhem"
 
 #: qcsrc/common/gametypes/gametype/mayhem/mayhem.qh:10
 msgid "Mayhem"
@@ -2291,7 +2291,7 @@ msgid ""
 "survivors don't know who else is a survivor."
 msgstr ""
 "%s is a hunter-survivor gametype involving two teams where the goal of the "
-"hunters is to frag all survivors, and the goal of the survivors is to frag "
+"hunters is to snuff all survivors, and the goal of the survivors is to snuff "
 "all hunters or survive until time runs out. The trick lies in the fact that "
 "survivors don't know who else is a survivor."
 
@@ -2322,9 +2322,9 @@ msgid ""
 "fragged. Extra points are also given to survivors who survive until the "
 "round timer expires."
 msgstr ""
-"Players are rewarded a point for each member of the opposing team they frag, "
+"Players are rewarded a point for each member of the opposing team they snuff, "
 "only if they survive the round, and points are deducted for each teammate "
-"fragged. Extra points are also given to survivors who survive until the "
+"snuffed. Extra points are also given to survivors who survive until the "
 "round timer expires."
 
 #: qcsrc/common/gametypes/gametype/survival/survival.qh:12
@@ -2345,8 +2345,8 @@ msgid ""
 "Scoring is quite simple, adding a point for every frag, and subtracting a "
 "point for fragging yourself or a teammate."
 msgstr ""
-"Scoring is quite simple, adding a point for every frag, and subtracting a "
-"point for fragging yourself or a teammate."
+"Scoring is quite simple, adding a point for every snuff, and subtracting a "
+"point for snuffing yourself or a teammate."
 
 #: qcsrc/common/gametypes/gametype/tdm/tdm.qc:12
 msgid ""
@@ -2358,7 +2358,7 @@ msgstr ""
 
 #: qcsrc/common/gametypes/gametype/tdm/tdm.qh:9
 msgid "Help your team score the most frags against the enemy team"
-msgstr "Help your team score the most frags against the enemy team"
+msgstr "Help your team score the most snuffs against the enemy team"
 
 #: qcsrc/common/gametypes/gametype/tdm/tdm.qh:9
 msgid "Team Deathmatch"
@@ -2379,7 +2379,7 @@ msgid ""
 "Scoring is similar to in %s, except that points are awarded for frags for "
 "all members of the team of the player holding the ball."
 msgstr ""
-"Scoring is similar to in %s, except that points are awarded for frags for "
+"Scoring is similar to in %s, except that points are awarded for snuffs for "
 "all members of the team of the player holding the ball."
 
 #: qcsrc/common/gametypes/gametype/tka/tka.qh:13
@@ -2418,7 +2418,7 @@ msgid ""
 "Compete along with your team for the most damage dealt and frags in this "
 "chaotic mayhem"
 msgstr ""
-"Compete along with your team for the most damage dealt and frags in this "
+"Compete along with your team for the most damage dealt and snuffs in this "
 "chaotic mayhem"
 
 #: qcsrc/common/gametypes/gametype/tmayhem/tmayhem.qh:10
@@ -2591,11 +2591,11 @@ msgstr "@!#%'n Tuba Throwing"
 #: qcsrc/common/mapinfo.qh:94
 #: qcsrc/menu/xonotic/dialog_multiplayer_create.qc:107
 msgid "Frag limit:"
-msgstr "Frag limit:"
+msgstr "snuff limit:"
 
 #: qcsrc/common/mapinfo.qh:94
 msgid "The amount of frags needed before the match will end"
-msgstr "The amount of frags needed before the match will end"
+msgstr "The amount of snuffs needed before the match will end"
 
 #: qcsrc/common/minigames/cl_minigames.qc:285
 msgid "Spectators:"
@@ -2988,7 +2988,7 @@ msgid ""
 "While fragile, the Wyvern is capable of launching deadly fireballs at the "
 "player from a distance, inflicting high damage and causing burning."
 msgstr ""
-"While fragile, the Wyvern is capable of launching deadly fireballs at the "
+"While snuffile, the Wyvern is capable of launching deadly fireballs at the "
 "player from a distance, inflicting high damage and causing burning."
 
 #: qcsrc/common/monsters/monster/wyvern.qh:19
@@ -3473,7 +3473,7 @@ msgid ""
 "shot, hence the name \"InstaGib.\""
 msgstr ""
 "%s is a mutator that removes all weapons and weapon pickups from the map, "
-"instead giving players the %s, which immediately frags players in a single "
+"instead giving players the %s, which immediately snuffs players in a single "
 "shot, hence the name \"InstaGib.\""
 
 #: qcsrc/common/mutators/mutator/instagib/instagib.qc:17
@@ -3494,7 +3494,7 @@ msgid ""
 "picked up (total extra lives is displayed as armor). Other powerups often "
 "present on maps include %s and %s."
 msgstr ""
-"Maps often have an %s on them, which will save you from being fragged when "
+"Maps often have an %s on them, which will save you from being snuffed when "
 "picked up (total extra lives is displayed as armour). Other powerups often "
 "present on maps include %s and %s."
 
@@ -4740,7 +4740,7 @@ msgstr "^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"
 #: qcsrc/common/notifications/all.inc:296
 #, c-format
 msgid "^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"
-msgstr "^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"
+msgstr "^BG%s%s^K1 was telesnuffed by ^BG%s^K1%s%s"
 
 #: qcsrc/common/notifications/all.inc:297
 #, c-format
@@ -6101,7 +6101,7 @@ msgstr "^BGStalemate! Flag carriers can now be seen by enemies on radar!"
 #: qcsrc/common/notifications/all.inc:617
 #, c-format
 msgid "^K3%sYou fragged ^BG%s"
-msgstr "^K3%sYou fragged ^BG%s"
+msgstr "^K3%sYou snuffed ^BG%s"
 
 #: qcsrc/common/notifications/all.inc:618
 #: qcsrc/common/notifications/all.inc:627
@@ -6113,7 +6113,7 @@ msgstr "^K3%sYou scored against ^BG%s"
 #: qcsrc/common/notifications/all.inc:619
 #, c-format
 msgid "^K1%sYou were fragged by ^BG%s"
-msgstr "^K1%sYou were fragged by ^BG%s"
+msgstr "^K1%sYou were snuffed by ^BG%s"
 
 #: qcsrc/common/notifications/all.inc:620
 #: qcsrc/common/notifications/all.inc:629
@@ -6145,7 +6145,7 @@ msgstr "^K1%sYou were frozen by ^BG%s"
 #: qcsrc/common/notifications/all.inc:644
 #, c-format
 msgid "^K1%sYou typefragged ^BG%s"
-msgstr "^K1%sYou typefragged ^BG%s"
+msgstr "^K1%sYou typesnuffed ^BG%s"
 
 #: qcsrc/common/notifications/all.inc:645
 #, c-format
@@ -6155,7 +6155,7 @@ msgstr "^K1%sYou scored against ^BG%s^K1 while they were typing"
 #: qcsrc/common/notifications/all.inc:646
 #, c-format
 msgid "^K1%sYou were typefragged by ^BG%s"
-msgstr "^K1%sYou were typefragged by ^BG%s"
+msgstr "^K1%sYou were typesnuffed by ^BG%s"
 
 #: qcsrc/common/notifications/all.inc:647
 #, c-format
@@ -6219,7 +6219,7 @@ msgstr "^K1You got a little bit too crispy!"
 
 #: qcsrc/common/notifications/all.inc:664
 msgid "^K1You fragged yourself!"
-msgstr "^K1You fragged yourself!"
+msgstr "^K1You snuffed yourself!"
 
 #: qcsrc/common/notifications/all.inc:664
 msgid "^K1You need to be more careful!"
@@ -6304,7 +6304,7 @@ msgstr "^K1You had an unfortunate run in with a turret!"
 
 #: qcsrc/common/notifications/all.inc:678
 msgid "^K1You were fragged by a turret!"
-msgstr "^K1You were fragged by a turret!"
+msgstr "^K1You were snuffed by a turret!"
 
 #: qcsrc/common/notifications/all.inc:679
 msgid "^K1You had an unfortunate run in with an eWheel turret!"
@@ -6312,7 +6312,7 @@ msgstr "^K1You had an unfortunate run in with an eWheel turret!"
 
 #: qcsrc/common/notifications/all.inc:679
 msgid "^K1You were fragged by an eWheel turret!"
-msgstr "^K1You were fragged by an eWheel turret!"
+msgstr "^K1You were snuffed by an eWheel turret!"
 
 #: qcsrc/common/notifications/all.inc:680
 msgid "^K1You had an unfortunate run in with a Walker turret!"
@@ -6320,7 +6320,7 @@ msgstr "^K1You had an unfortunate run in with a Walker turret!"
 
 #: qcsrc/common/notifications/all.inc:680
 msgid "^K1You were fragged by a Walker turret!"
-msgstr "^K1You were fragged by a Walker turret!"
+msgstr "^K1You were snuffed by a Walker turret!"
 
 #: qcsrc/common/notifications/all.inc:681
 msgid "^K1You got caught in the blast of a Bumblebee explosion!"
@@ -6543,7 +6543,7 @@ msgstr "^BGYou picked up the ball"
 
 #: qcsrc/common/notifications/all.inc:746
 msgid "^BGGet the ball to score points for frags!"
-msgstr "^BGGet the ball to score points for frags!"
+msgstr "^BGGet the ball to score points for snuffs!"
 
 #: qcsrc/common/notifications/all.inc:748
 msgid ""
@@ -6682,7 +6682,7 @@ msgid ""
 "Keep fragging until we have a winner!"
 msgstr ""
 "^F2Now playing ^F4OVERTIME^F2!\n"
-"Keep fragging until we have a winner!"
+"Keep snuffing until we have a winner!"
 
 #: qcsrc/common/notifications/all.inc:778
 msgid ""
@@ -6905,7 +6905,7 @@ msgstr "throw nade"
 #: qcsrc/common/notifications/all.qh:487
 #, c-format
 msgid "%s^K1 made a TRIPLE FRAG!"
-msgstr "%s^K1 made a TRIPLE FRAG!"
+msgstr "%s^K1 made a TRIPLE snuff!"
 
 #: qcsrc/common/notifications/all.qh:487
 #, c-format
@@ -6914,7 +6914,7 @@ msgstr "%s^K1 made a TRIPLE SCORE!"
 
 #: qcsrc/common/notifications/all.qh:487
 msgid "TRIPLE FRAG!"
-msgstr "TRIPLE FRAG!"
+msgstr "TRIPLE snuff!"
 
 #: qcsrc/common/notifications/all.qh:488
 #, c-format
@@ -7036,7 +7036,7 @@ msgstr "%d score spree!"
 #: qcsrc/common/notifications/all.qh:532
 #, c-format
 msgid "%d frag spree!"
-msgstr "%d frag spree!"
+msgstr "%d snuff spree!"
 
 #: qcsrc/common/notifications/all.qh:542
 msgid "First blood!"
@@ -7057,7 +7057,7 @@ msgstr "First victim!"
 #: qcsrc/common/notifications/all.qh:584
 #, c-format
 msgid "%s^K1 has %d frags in a row!"
-msgstr "%s^K1 has %d frags in a row!"
+msgstr "%s^K1 has %d snuffs in a row!"
 
 #: qcsrc/common/notifications/all.qh:585
 #, c-format
@@ -7077,7 +7077,7 @@ msgstr "%s^K1 got the first score!"
 #: qcsrc/common/notifications/all.qh:612
 #, c-format
 msgid ", ending their %d frag spree"
-msgstr ", ending their %d frag spree"
+msgstr ", ending their %d snuff spree"
 
 #: qcsrc/common/notifications/all.qh:613
 #, c-format
@@ -7087,7 +7087,7 @@ msgstr ", ending their %d score spree"
 #: qcsrc/common/notifications/all.qh:622
 #, c-format
 msgid ", losing their %d frag spree"
-msgstr ", losing their %d frag spree"
+msgstr ", losing their %d snuff spree"
 
 #: qcsrc/common/notifications/all.qh:623
 #, c-format
@@ -11618,7 +11618,7 @@ msgstr "Automatic taunts:"
 
 #: qcsrc/menu/xonotic/dialog_settings_audio.qc:177
 msgid "Automatically taunt enemies after fragging them"
-msgstr "Automatically taunt enemies after fragging them"
+msgstr "Automatically taunt enemies after snuffing them"
 
 #: qcsrc/menu/xonotic/dialog_settings_audio.qc:179
 msgid "Sometimes"
@@ -12229,7 +12229,7 @@ msgstr "Do you wish to start a local game to set up the HUD?"
 
 #: qcsrc/menu/xonotic/dialog_settings_game_messages.qc:25
 msgid "Frag Information"
-msgstr "Frag Information"
+msgstr "snuff Information"
 
 #: qcsrc/menu/xonotic/dialog_settings_game_messages.qc:27
 msgid "Display information about killing sprees"
@@ -12273,11 +12273,11 @@ msgstr "Print on a separate line"
 
 #: qcsrc/menu/xonotic/dialog_settings_game_messages.qc:60
 msgid "Add extra frag information to centerprint when available"
-msgstr "Add extra frag information to centreprint when available"
+msgstr "Add extra snuff information to centreprint when available"
 
 #: qcsrc/menu/xonotic/dialog_settings_game_messages.qc:64
 msgid "Add frag location to death messages when available"
-msgstr "Add frag location to death messages when available"
+msgstr "Add snuff location to death messages when available"
 
 #: qcsrc/menu/xonotic/dialog_settings_game_messages.qc:68
 msgid "Gametype Settings"
@@ -13612,7 +13612,7 @@ msgid ""
 "different CPMA-like physics that remove this cap."
 msgstr ""
 "With default settings, the speed you can reach by bunny hopping is capped at "
-"900 qu/s (\"units per second\"). CTS/DeFRaG servers usually run with "
+"900 qu/s (\"units per second\"). CTS/Desnuff servers usually run with "
 "different CPMA-like physics that remove this cap."
 
 #: qcsrc/menu/xonotic/guide/pages.qc:92
@@ -13868,7 +13868,7 @@ msgid ""
 msgstr ""
 "Advanced techniques like \"strafe jumping\" (\"strafing\") or \"circle "
 "jumping\" (\"CJ\") offer only limited benefits in vanilla gameplay, but are "
-"crucial on CTS/DeFRaG servers that use slightly different physics."
+"crucial on CTS/Desnuff servers that use slightly different physics."
 
 #: qcsrc/menu/xonotic/guide/pages.qc:167
 #, c-format
@@ -14257,7 +14257,7 @@ msgstr "InstaGib"
 
 #: qcsrc/menu/xonotic/serverlist.qh:159
 msgid "SLCAT^Defrag Mode"
-msgstr "Defrag Mode"
+msgstr "Desnuff Mode"
 
 #: qcsrc/menu/xonotic/skinlist.qc:69
 msgid "<TITLE>"
